1 | // pgen2.cc
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2 |
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3 | #include "pgen2.h"
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4 |
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5 | #include <vector>
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6 |
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7 | namespace pnode {
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8 |
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9 | PNode::PNode(int typ, syntax_asdl::Token* tok, List<PNode*>*)
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10 | : typ(typ), tok(tok), children() {
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11 | }
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12 |
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13 | void PNode::AddChild(PNode* node) {
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14 | children.push_back(node);
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15 | }
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16 |
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17 | PNode* PNode::GetChild(int i) {
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18 | int j = i;
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19 | if (j < 0) {
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20 | j += NumChildren();
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21 | }
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22 | return children[j];
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23 | }
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24 |
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25 | int PNode::NumChildren() {
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26 | return children.size();
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27 | }
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28 |
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29 | // TODO: It would be nicer to reuse the std::deque arena_ throughout the whole
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30 | // program. Rather than new/delete for parsing each YSH expression.
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31 | PNodeAllocator::PNodeAllocator() : arena_(new std::deque<PNode>()) {
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32 | }
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33 |
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34 | PNode* PNodeAllocator::NewPNode(int typ, syntax_asdl::Token* tok) {
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35 | arena_->emplace_back(typ, tok, nullptr);
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36 | return &(arena_->back());
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37 | }
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38 |
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39 | void PNodeAllocator::Clear() {
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40 | delete arena_;
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41 | arena_ = nullptr;
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42 | }
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43 |
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44 | } // namespace pnode
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